I love Syberia, it’s still one of my top 10 games, and the journey you and Kate take throughout the 2 games is both fulfilling and emotional, but it’s also home to one of the worst examples of “I can’t touch that” puzzles in video game history. Not only does she refuse to pick up the oar because it’s “dirty and wet”, not only does she treat the poor kid as a grunt, having him do everything for her after asking for “help”, but she could have just walked over the stupid river, it’s what, 2 feet of tranquil water?! Is this how you treat other people Kate? Syberia is a 2002 point and click adventure designed by Benoît Sokal and developed by Microïds. It was released on Steam by Anuman, who’s supposedly developing Syberia III.
Finished Broken Age. It's fine, cute, extremely pretty, well animated, gorgeous art-style, amazing voice acting, and in the end just like Double Fine's other games; it lacks impact and staying-power. More than the art style, or the animated sequences, the story is what makes it a "kid's game" for me, it's just so light, so shallow, and what started as a really interesting story about breaking the mold and rebelling against family and societal constructs just turns into a bog-standard sci-fi plot, where everyone switches long held opinions and beliefs on a dime. Most jarring is the supposed "connection" between the two main characters who never meet face-to-face (until the end) everyone seems to be harping on about, and the rewiring puzzles that require knowledge you as a player have acquired from playing both stories, but the protagonists themselves would have no way of knowing. It's just so crude, a desperate attempt to make sure you alternate between the two characters, to make sure you follow the story parallels (though it stops being a parallel a while in, and just turns into the same story told with 2 different people)
Don't get me wrong, it's a worthwhile play-through, several side-characters are fun to interact with, with their own small story-lines, and the best voice acting I've ever heard in an adventure game, and it's such a pretty game to look at,
but in the end, what I'll remember from this game is the small side-story about the Dead Eye God's guards, which I thought was cute, funny, adorable and genuinely surprising. I was left with more warm, fuzzy feelings after that little section, than the entirety of act 2.
Ended up enjoying Black Mirror 3 a lot more than I thought I would do, the second game was a bit all over the place, but the developers obviously listened to the criticism, and Black Mirror 3 goes back to the feel and story of the first Black Mirror game. I absolutely hated Black Mirror 1's chunky controls, progression system, and protagonist, but Black Mirror 3 really expanded on the original story, kept referencing even minor characters and even explained some of Samuel's behavior, and I ended up wanting to go back and play Black Mirror 1 again, a game I swore never to touch with a six foot pole. Pros: Updated, strong story, new characters interesting and unique, main protagonist grown a bit more likable, nice backgrounds, good art and good animations, strong horror feel, true to the original in every way Cons: Some weird progressions, puzzles seem thrown in and out of place, most do not give enough feedback when solving (Read diary!!), fortune teller felt like a tacked on help system without any impact on game (almost like there were many more death moments that were taken out), voice actors are all over the place in quality, Ralph story comes to a VERY un-fulfilling end. The ending sets out to really explain and expand the history of Black Mirror and the Gordon clan, and while I enjoyed both the end puzzles (besides the skeleton-puzzle!) and dialogue, I was very dissatisfied with the epilogue, which just continued explaining unnecessary things, instead of showing the future like I wanted, and hoped for. For an ending with so. much. dialogue, it still ended up ending abruptly, and leaving me wanting more. Still, it's absolutely worth playing, and Black Mirror 3, as a whole, was both a fitting ending to the trilogy, and the best game in the series (in my opinion).
Been in an adventure gaming mood lately, not sure how long it'll last, and it has been a while since the previous "AG mood" hit, but trying to get through my backlog now when I'm interested. First, I finally finished Gray Matter, Jane Jensen's newest game, nearly a year after I first started it... It started a bit slow, with some confusing controls, but the story really picked up after the first chapters. Story telling and progression was very strong, but the solution/ending was clear early on, and the finale quite underwhelming. Pros: great soundtrack, strong acting from main protagonists, Sam is an engaging and strong character, beautiful backgrounds, Daedalus club/stage magic subplot is fun and challenging. Cons: bad/lacking character/contact animation, some progressions don't trigger properly, some bad voice acting from smaller roles, and the comic book cutscenes often drag on too long, ruining the mood.