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Wednesday, 13 May 2015
Broken Age thoughts
Finished Broken Age. It's fine, cute, extremely pretty, well animated, gorgeous art-style, amazing voice acting, and in the end just like Double Fine's other games; it lacks impact and staying-power.
More than the art style, or the animated sequences, the story is what makes it a "kid's game" for me, it's just so light, so shallow, and what started as a really interesting story about breaking the mold and rebelling against family and societal constructs just turns into a bog-standard sci-fi plot, where everyone switches long held opinions and beliefs on a dime.
Most jarring is the supposed "connection" between the two main characters who never meet face-to-face (until the end) everyone seems to be harping on about, and the rewiring puzzles that require knowledge you as a player have acquired from playing both stories, but the protagonists themselves would have no way of knowing.
It's just so crude, a desperate attempt to make sure you alternate between the two characters, to make sure you follow the story parallels (though it stops being a parallel a while in, and just turns into the same story told with 2 different people)
Don't get me wrong, it's a worthwhile play-through, several side-characters are fun to interact with, with their own small story-lines, and the best voice acting I've ever heard in an adventure game, and it's such a pretty game to look at,
but in the end, what I'll remember from this game is the small side-story about the Dead Eye God's guards, which I thought was cute, funny, adorable and genuinely surprising.
I was left with more warm, fuzzy feelings after that little section, than the entirety of act 2.
Labels:
Adventure game,
animation,
Double Fine,
fairy tale,
gaming,
impressions,
review,
sci-fi,
thoughts
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