Monday, 14 September 2015

Impressions: I Am Omega

I've been positively surprised by these 2007 era Asylum movies, there's some genuinely good ideas hidden behind the low-budget and shoddy editing/acting, and I am Omega was no different.

First half of the movie details Renchard's solitary life after a zombie/mutant apocalypse, trying to retain as much normality he can - shopping for groceries, keeping up routines, communicating with his "companions" and pretty much pretending everything is okey, while the second half deals with an independent military group who kidnap Renchard and force him to help them get hold of a girl, who might have the "blood"cure to the outbreak.

The second half is a lot weaker than the first half (possibly because it doesn't just directly follow the book? I haven't read "I am Legend", just watched the meh movie), with Geoff Meed (Vincent) interpreting his role as "the most insane, evil, horrifying asshole possible", but even this part has some (terrifyingly, creepy) unique ideas with Vincent almost raping the girl with the corpse of his friend.
(I know. But genuinely unsettling scenes in an Asylum movie? That's worth something)
I'm disquieted just looking at this image, that's how much these scenes stuck with me
It's marred by the same zombie-mutants reappearing after having been killed, repeatedly, but most of all it's lacking a sense of time.
I have no idea how long it's been since Renchard lost his family (seen in the intro) and the zombie apocalypse began. Renchard acts like he hasn't seen a human in a decade when he's first contacted, but that doesn't match the soldiers, who state they used to be part of the military when the outbreak started, and Mike is so young this can't have been more than 5 years ago.
There's also no way to judge how many days passed since Renchard first heard the "skype call" until he finally answers.
And the bombs that're supposed to go off after 24 hours fluctuate wildly in time, lasting at least three nights after the first we see activated.

Best part? Peek-a-boo zombies who inexplicably hide in the sand or wait around out of sight for the best moment to scare the protagonists.

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